Devlog #1
Game design 1 » Devlog
In my minigame, you'll experience a short platformer where you must reach the highest point and then reach the end.
I used galling platforms to add a timing aspect. That can be solved by being quick on your feet or taking the time to plan your movements out.
I chose this approach as I am confident in tackling something like a platformer. But I would like to be more creative with the genre or others.
I am looking forward to learning more about the process and seeing how I can incorporate it into my work.
Files
8_26_25.zip 500 MB
Aug 26, 2025
Game design 1
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