Devlog #1


In my minigame, you'll experience a short platformer where you must reach the highest point and then reach the end.

I used galling platforms to add a timing aspect. That can be solved by being quick on your feet or taking the time to plan your movements out. 

I chose this approach as I am confident in tackling something like a platformer. But I would like to be more creative with the genre or others.

I am looking forward to learning more about the process and seeing how I can incorporate it into my work.

Files

8_26_25.zip 500 MB
Aug 26, 2025

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